; RoboCom program ; Instead of having to change all the values below with every new program, ; it's suggested that you adjust the template header to your needs once ; in the Prefs->Editor dialog. You can also remove these comments. ; See documentation for the meaning of these and more header fields. Published Name Brommis Robo ; Name of this program Published Author Benjamin Bromberger ; Name of author Published EMail benjbrom@gaussschule-bs.de ; Author's e-mail address Published Country Germany ; Author's home country Published Comment MAKE_A_COMMENT ; A comment on this prog Secret Password YOUR_PASSWORD_HERE ; Password for competitons Published OpenSource yes ; This prog is open source Published Language RC300 ; Written in RC300 language Published OptionSet RC3 Standards ; Recommended OptionSet Bank Lamer(1) BJUMP 7, 1 Bank Drehen (2) @beginn CREATE 1, 2, 1 ;jack baun TRANS 4, 1 ;haupt bank rüba TRANS 3, 2 ;die bank rüba SET %Active, 1 ;aktivieren CREATE 2, 3, 0 ;wall baun TRANS 5, 1 ;start rübba TRANS 6, 2 ;main rübba TRANS 3, 3 ;die rübba SET %Active, 1 TURN 1 ;rechts drehen ADD #2, 500 JUMP @beginn Bank Die (3) DIE ;wird übertragen um zu zerstören Bank Jackmain (4) TURN 0 ;links drehen SCAN #1 ;#1 ist "felt?" COMP #1, 1 JUMP 2 JUMP 9 COMP #1, 0 JUMP 2 JUMP 4 COMP #1, 2 JUMP -8 JUMP 7 MOVE JUMP -11 SET %Active, 0 TRANS 2, 1 SET %Active, 1 JUMP -15 TURN 1 JUMP -17 Bank Wallstart (5) BJUMP 2, 1 Bank Wallmain (6) CREATE 2, 3, 0 ;wall baun TRANS 1, 1 ;start rübba TRANS 2, 2 ;main rübba TRANS 3, 3 ;die rübba SET %Active, 1 ;aktivieren TURN 0 SCAN #1 ;#1 ist "felt?" COMP #1, 1 JUMP 2 JUMP 9 COMP #1, 0 JUMP 2 JUMP -12 COMP #1, 2 JUMP -8 SET %Active, 1 TURN 0 JUMP -11 SET %Active, 0 TRANS 3, 1 SET %Active, 1 JUMP -16 Bank Drehen (7) @beginnn COMP #2, 9000 JUMP 2 BJUMP 8, 1 CREATE 1, 2, 1 ;jack baun TRANS 4, 1 ;haupt bank rüba TRANS 3, 2 ;die bank rüba SET %Active, 1 ;aktivieren CREATE 2, 3, 0 ;wall baun TRANS 5, 1 ;start rübba TRANS 6, 2 ;main rübba TRANS 3, 3 ;die rübba SET %Active, 1 TURN 1 ;rechts drehen ADD #2, 500 JUMP @beginnn Bank Final Destination (8) ADD #6, 1 SET #4, %Banks COMP #10, 1 JUMP 3 TRANS 10, 1 JUMP 25 COMP #4, 2 JUMP 4 TRANS 10, 1 TRANS 9, 2 JUMP 20 COMP #4, 3 JUMP 5 TRANS 10, 1 TRANS 9, 2 TRANS 10, 3 JUMP 14 COMP #4, 4 JUMP 6 TRANS 10, 1 TRANS 9, 2 TRANS 10, 3 TRANS 10, 4 JUMP 7 COMP #4, 5 TRANS 10, 1 TRANS 9, 2 TRANS 10, 3 TRANS 10, 4 TRANS 10, 5 TURN 1 COMP #6, 5 JUMP -32 DIE Bank Last sonde (9) ADD #6, 1 SET #4, %Banks COMP #4, 1 JUMP 3 TRANS 1, 1 JUMP 25 COMP #4, 2 JUMP 4 TRANS 1, 1 TRANS 2, 2 JUMP 20 COMP #4, 3 JUMP 5 TRANS 1, 1 TRANS 2, 2 TRANS 1, 3 JUMP 14 COMP #4, 4 JUMP 6 TRANS 1, 1 TRANS 2, 2 TRANS 1, 3 TRANS 1, 4 JUMP 7 COMP #4, 5 TRANS 1, 1 TRANS 2, 2 TRANS 1, 3 TRANS 1, 4 TRANS 1, 5 TURN 1 COMP #6, 5 JUMP -32 DIE Bank 10 BJUMP 2, 1